1. Objective

A maze robot tournament’s which requires the robots to complete the given line following in a limited time. The winner is determined when the particular maze robot first complete the maze route or by point(s) scored or by fastest time during the match.

2. Game types and categories

  • Each team shall be comprised of a maximum of 3 members. However, only 1 member is permitted to enter the game field as operator.
  • Each team can only register one robot to represent their respective team in the competition.
  • Total game play time will be 5 minutes

*A test run section is provided before competition. The time for test run is 5 minutes each team..

3. Game Field

The game field area is comprised of:

  • Line following
  • Line Maze Solving
  • The game field is made of plywood.
  • The area of the game field will be 2.4m x 3.6m throughout the competition but will be enlarge during final into 3.6m x 4.8m.
  • Section Specification:

Line Following:

  1. Robot is required to use line sensor to follow the line and solve this section.
  2. The width of the line is 3cm with 5% tolerance.
  3. The line is black in colour.

Line Maze Solving:

  1. This section consists of a maze which made of line.
  2. The width of the line is 3cm with 5% tolerance.
  3. The line is black in colour.

4. Robot Specification

The robot must be able to fit in an area of (20cm x 20 cm).

  • Total weight of robot including accessories (if any) and batteries must not exceed 2.5 kg
  • The robot for this competition MUST be an auto robot, any controlled or wireless control robot is prohibited to participate.
  • Voltage of the robot’s electrical supply must be below 12V DC tolerance 5%. Power supply that is considered dangerous or unsuitable by the MMU Robotech Committee(s) shall not be permitted.

5. Restriction On Robot Design

The robot must not include:

  1. A device that obstructs the control of opponents’ operations, such as  jamming device or strobe light
  2. Any parts that might damage or deface the game field.
  3. A device that includes any liquid, powder, or gas.
  4. Any inflaming device.
  5. Any throwing device.
  6. Changes in robot structure

6. Game Play

  • This game is about time accumulating.
  • The winner will also be judged based on most cumulative point or fastest time in completing the maze in a limited time, in case of draw.
  • Each contestant will be given 1 minute of setup time. During this one minutes time the robot are not allowed to navigate the game field. The robot must stay in the respective position, waiting for the judge’s signal.
  • The operators must put their robots behind the starting lines. No part of the robot can be placed in front of the starting line before the round begins.
  • The match begins at the referee’s signal.
  • Signal is on the command of the Head of Field. Operators need to make sure they can hear the voice of the Head of Field before the start signal.
  • The robots must be started by 1 operation within 10 seconds. After that, the operators must exit the game field. Any starting operation more than 3 times will be considered as a violation.
  • Thus, the contestants will be disqualified straight away for that specific round.
  • The operator is not allowed to touch the robot once the round begins. However, the operator can request permission to do so upon the assigned referee.
  • There is no limitation on the numbers of resetting the robot. We will have several checkpoints throughout the game field. However, the robot must be placed in the starting where it is being reset. The participants can only reset his robot after the robot cross through certain checkpoint. Operators can redirect their robots during the resetting.
  • The round/match ends when the referee calls the winner.

7. Winning The Games

Winner per round will be determined by the following priority :

  • The robot with least time scored. A point will be awarded when the robot success to cross over a checkpoint
    • Point(s) only will be given if the robot is on the right route.
    • Point(s) will be used for judging as well.
  • The robot which is nearest to the end point.
  • The robot with fewer violations
  • In the case of no clear winner can be selected by the above order, the judge will decide the winner by judging on the performance of the robots.

8. Games Cancellation and Rematches

** Subject to change

9. Violations and Penalties

  • The operator or any part of the operator enters the game field before the referee’s call ends the match.
  • The operator touches his/her robot during a match/round without request upon the assigned referee.
  • The robot begins action (physical expansion or moving) before the referee’s start signal.
  • Any part of the robot separated from the robot itself.
  • The contestant does not come on time for the match.

10. Disqualifications

  • A contestant’s robot does not meet the robot specification.
  • A contestant makes a robot using any restricted method.

A contestant displays unsportsmanlike behavior. For example, using strong language or slandering an opponent or referee.

  • A contestant intentionally injures the opponent operator.
  • A contestant does not attend the appointed game field on time during the beginning of the game.
  • A contestant ruins the game field either by intentionally breaking, damaging or defacing.
  • A contestant performs any act against the spirit of fair play.

11. Safety

All robots must be built so that they will not harm the operators, referees, audience and Robotech Committee.

12. Objections

No objection to the judgment of Robotech Sensory Labyrinth Judging Team can be raised. The referee’s decisions are final.

13. Miscellaneous

  • For any other behavior not specified in the rules, referees are given full authority to make the decision and the decision is final in the event of a dispute.
  • Any amendments to the rules will be announced by the MMU Robotics Club Technical Committee from time to time.
  • Questions regarding rules and regulations should be addressed by e-mail to Robotech member(neweternality@hotmail.com) Supplementary information (FAQ) on rules will be provided on the official homepage (www.mmuroboticsclub.com)

Details on MMU Robotech Sensory Labyrinth Game Play

Game flow:

  1. Participants will be informed about their game match by the Sensory Labyrinth 2010 committees.
  2. Participants have to assign 1 of their team member to be the operator for their robot and proceed to the waiting zone.
  3. When call upon, the operator will enter the game field area and precede to his/her respective game field.
  4. Operator will then check their team and robot profile with the assigned referees.
  5. The referee will announce the setup time and operator are to setup the robot at the starting area in the game field.
  6. After the setup time, the Head of Field will start the round.
  7. Operator must complete the game within 5 minutes.
  8. Operator must stop his/her robot once the Head of Field ends the round.

*to be confirmed

Version 1.0 : 13th January 2010